Featured Challenge: #11 — 3D Terrain Generation with Perlin Noise
Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.
This multi-part coding challenge is part of the first week of my course: "Intelligence and Learning." Here I attempt to implement a classic data structure: The Binary Search Tree.
In this third installment of my series on algorithmic botany, I discuss L-systems and how they can be used to generate trees and other fractal patterns in p5.js.
More algorithmic botany! Another way to generate a fractal tree is to consider every part of the tree an object, so that we can apply forces and attributes to all the branches and leaves and more!