Featured Challenge: #11 — 3D Terrain Generation with Perlin Noise
Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.
In this coding challenge, I attempt to implement the Floyd-Steinberg Dithering algorithm and create a "image stippling" effect on an image (kitten, of course) using Processing.