Featured Challenge: #11 — 3D Terrain Generation with Perlin Noise
Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.
Boing! Time to simulate a spring force! This challenge fits into chapters 2 and 3 of the Nature of Code and demonstrates how to simulate the oscillating motion of a spring using vectors and forces.