Featured Challenge: #11 — 3D Terrain Generation with Perlin Noise
Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.
In this coding challenge, I attempt to create a "Fractal Spirograph" with Processing (Java). The visuals are inspired by images and explanation on C. J. Chen’s blog.