Featured Challenge: #11 — 3D Terrain Generation with Perlin Noise
Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.
It's the Mandelbulb! What happens when you take the original fractal (The Mandelbrot Set) and extend it into 3D space. And how do you visualize it in Processing (Java) as a point cloud?
In this coding challenge, I use the "superformula" to make a 3D "supershape" in Processing. This is part 4 of a multi-part series on superformulas, superellipses and supershapes