Featured Challenge: #11 — 3D Terrain Generation with Perlin Noise
Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.
In this coding challenge, I implement a "Poisson-disc Sampling" algorithm to evenly (but randomly) distribute a set of seed points throughout a canvas. The algorithm is implemented in JavaScript using p5.js.