Featured Challenge: #11 — 3D Terrain Generation with Perlin Noise
Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.
The Ramer–Douglas–Peucker algorithm (aka "iterative end-point fit algorithm"), takes a curve composed of line segments and reduces the fidelty to a "lower fidelity" curve with fewer points.
In this Coding Challenge, I code a Context-Free Grammar text generator from scratch. The concept of recursion is explored. This video is part of Session 7 of the "Programming from A to Z" ITP class.
Choo choo! In this multi-part coding challenge, I create a maze generator using a depth-first search algorithm with recursive backtracking. The idea is to walk through a grid of cells, removing walls as we go to build a maze.