Featured Challenge: #11 — 3D Terrain Generation with Perlin Noise
Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.
In this coding challenge, I simulate a "random walk" with vectors in p5.js, varying the distance of each step size. This is known as a "Lévy Flight" (named after french mathematician Paul Lévy.)