Featured Challenge: #11 — 3D Terrain Generation with Perlin Noise
Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.
The Diastic technique is a methodology and algorithm for generating found poetry from a source text. It was developed and used by poet / artist Jackson Mac Low. In this challenge, I generate diastic poems using p5.js.