Featured Challenge: #11 — 3D Terrain Generation with Perlin Noise
Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.
In this third installment of my series on algorithmic botany, I discuss L-systems and how they can be used to generate trees and other fractal patterns in p5.js.