Challenges

Featured Challenge:
#11 — 3D Terrain Generation with Perlin Noise

Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.

may 04, 2016

3D Terrain Generation with Perlin Noise

Filter by Language

Pick a language to filter

Filter by Topic

iterative algorithm

Coding in the Cabana is a series where I attempt challenges from my garden cabana in Brooklyn, NY. In this episode, I animate the path of the classic "space filling curve" known as the Hilbert Curve.

Hilbert Curve