Featured Challenge: #11 — 3D Terrain Generation with Perlin Noise
Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.
In this holiday coding challenge, I create a "Brownian Tree Snowflake" in Processing (Java). This video was recorded as part of a fundraiser for the Processing Foundation.
In this coding challenge, I explore the generative algorithm "Diffusion-Limited Aggregation". The pattern is generated from random walkers clustering around a seed (or set of seed) point(s).