Featured Challenge: #11 — 3D Terrain Generation with Perlin Noise
Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.
In this coding challenge, I look at extracting font path points from text in p5.js with p5.Font.textToPoints(). I render the text as particles with steering behaviors that react to the mouse.