Featured Challenge: #11 — 3D Terrain Generation with Perlin Noise
Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.
In this video I explore the wonders of the copy() function in the creative coding platform Processing, simulating slitscan photography and bending time itself! This video is thanks to Tim Rodenbröker’s generous donation to The Processing Foundation!