Featured Challenge: #11 — 3D Terrain Generation with Perlin Noise
Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.
Yes, sorting numbers can be fun! In this challenge I attempt to implement the "bubble sort" algorithm in Processing (Java) and visualize the process itself with animated lines.