Featured Challenge: #11 — 3D Terrain Generation with Perlin Noise
Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.
In this two part challenge, I implement the Breadth-First Search algorithm in JavaScript. My demo application is "6 Degrees of Kevin Bacon" (finding the closest relationship between Kevin Bacon and another actor).