Challenges

Featured Challenge:
#11 — 3D Terrain Generation with Perlin Noise

Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.

may 04, 2016

3D Terrain Generation with Perlin Noise

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blob detection

Let's code some Metaballs (aka Isosurfaces) in Processing and how to control them using the Blob Detection methodology from my computer vision tutorial!

Metaballs