Featured Challenge: #11 — 3D Terrain Generation with Perlin Noise
Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.
Have you ever wanted to know more about bézier curves in p5.js? Thanks to a generous donation from Jason Oswald, I do a deep dive exploring the bézier curve function and the math behind the algorithm?
In this challenge I take the Tic Tac Toe game from coding challenge #149 and add an AI opponent for a human player by implenenting the Minimax algorithm.