Featured Challenge: #11 — 3D Terrain Generation with Perlin Noise
Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.
Choo choo! In this challenge, I build on chapter 3 (Oscillating Motion) of the Nature of Code series and simulate a simple pendulum in p5.js via angular acceleration.